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Essentia Omnia
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Devlog
Plentiful good news!
May 12, 2023
by
Ash K
8
Essentia Omnia is done*! And has been done for like 2 weeks! Sorry about the delayed farewell* post :) Since last devlog was posted we: replaced most placeholders added music everywhere changed how a...
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BETA version aka week 10(?)
April 01, 2023
by
Ash K
5
The game is in BETA now! I think that means we'll just be making what is already there better instead of adding new stuff. (new stuff will probably get added anyway cuz we can't help ourselves) anyway...
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Recent Developments weeks 7,8,9
March 24, 2023
by
Ash K
3
#weekly recap
After the last big update we went on holiday for a week. After that many things happened but we should be back on track and on our way to wrapping up this game! New things: huge performance upgrade (m...
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Week 5-6: an A MAZE-ing Alpha build
February 27, 2023
by
Ash K
2
In the last 2 weeks we got the game to a state we now legally call an "alpha", which among other things includes: instructional cave scribblings ability to make breakfast things turning to mush fixing...
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Week 4: Shareathon
February 11, 2023
by
Ash K
3
#weekly recap
New since last Thursday: you now have a notebook some places look cooler more lategame objects implemented height and cliff stuff, can stand on some things fix some silly bugs change notes change worl...
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W33k #3: yk the drill
February 03, 2023
by
Plate O'Meal
#weekly recap
New since last Friday: 2 of the /<:3\s (you’ll know em when you see em) have been turned into funky things! lilypads work as intended rock stacking & rock standing notes in the world have changed so...
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Week 2 of public development
January 27, 2023
by
Plate O'Meal
3
#weekly recap
New since last week: something grim has a purpose technically possible to reach the “end of the game” and “win” not very enjoyable as of now new secret gumball with an attitude previously unne...
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1st Week of regular public updates
January 20, 2023
by
Plate O'Meal
2
#weekly recap
Hi folks! As you might’ve seen the game has been getting new versions uploaded every couple of days, but writing a devlog for each one would get quite tiresome for us to write and tedious for you to...
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