Week 5-6: an A MAZE-ing Alpha build
Essentia Omnia » Devlog
In the last 2 weeks we got the game to a state we now legally call an "alpha", which among other things includes:
- instructional cave scribblings
- ability to make breakfast
- things turning to mush
- fixing a few crashes
- some creatures fly instead of walkin
- fixed many ux/affordance fails
- more cool fx
- ink works like blood now and can be obtained forcefuly
- bag is cooler
- level is waayy cooler theres shacks and more caves n stuff to find and dig up
- theres an end to the game, it looks c
- some secrets to find throughout the land
- stories and lore have been improved
- a fucked up door
- unique music in caves and ruins
- tons of super secret op items that fuck u up and are very tough to get are in now
- explosions create craters
- drowning is for real now
- ai fixes
- minor visual fixes
- zelda pots to break
- probably more stuff we forgot to mention
Files
Essentia Omnia 02 24.x86_64 59 MB
Feb 24, 2023
Essentia Omnia 02 24.zip 19 MB
Feb 24, 2023
Essentia Omnia 02 24 OSX.zip 42 MB
Feb 24, 2023
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Essentia Omnia
the truth is in the gumballs
Status | In development |
Authors | Plate O'Meal, lintilion, Ash K, The Sam, Mlarp64 |
Genre | Adventure |
More posts
- Plentiful good news!May 12, 2023
- BETA version aka week 10(?)Apr 01, 2023
- Recent Developments weeks 7,8,9Mar 24, 2023
- Week 4: ShareathonFeb 11, 2023
- W33k #3: yk the drillFeb 03, 2023
- Week 2 of public developmentJan 27, 2023
- 1st Week of regular public updatesJan 20, 2023
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